Anno 2070 strategy
To help us we have the curious EVE, the artificial intelligence that works as a tutorial and assistant at the same time, and that we can “trust implicitly, always”. As commanders of one of these units, the game quickly takes us on an introductory mission where we need to colonize a small island, the first phase of a tutorial-type campaign that serves to familiarize us with all the specifics of the game. The Ark are basically naval structures used for research, and later for the occupation of new lands. They are also known for developing our base of operations, Ark. In terms of gameplay, the techs basically serve to support the two main factions, especially in missions carried out under the sea. Still in the field of large corporations, there is a third relevant group, SAAT (or Tech), which is the organization responsible for the development of technology for the future. The confusion that remains at a certain point. It is a modern theme, which, although presented in a simplistic way, when combined with the persistent system of the Ubisoft online platform gains another dimension, but let’s go there. The two factions have their own ways of finding a balance between the production of resources and the limit of pollution, let’s say that for Eco, ecology is a goal, for Tycoon it is another obstacle. Ecology is a real element of gameplay, which directly affects the production and satisfaction of the population. And the Global Trust, or Tycoon, which represents the industrial vision, with large volumes of production, but higher levels of pollution. The Eden Initiative, or Eco, known for its environmental concern and the use of “green” technologies. The RTS Anno 2070 receives expansion with new classes, and 150 new missions.ĭuring the game, our services will be contested by the two main corporations fighting for power in this new world. It is interesting to see how Year 2070 it chooses to combine the classic strategy structure of the previous games in the series, with the theme of environmental sustainability, and to go deeper, it offers opposite playing styles, dictated by the group that we decide to support.Īrrive with 150 new quests and buildings under the oceans. Power is no longer based on a heterogeneous set of countries, and is now disputed by corporations with different ideological views, and different methods of using technology and resources. Resources are scarce and geographically limited to areas of virgin land, mostly islands and archipelagos.
Thus, the world in 2070 is quite different from what we know today. We see a catastrophic view of the planet, caused by global warming and an unusual sea level rise, which leaves much of the continental coast submerged. This time, and for the first time, Anno takes a leap into the future, for the year 2070.Īt the aesthetic level, the game as a whole is a message of social and environmental awareness, right from the moment it presents itself.
The previous titles always portrayed past times, 15 are just two examples.
#Anno 2070 strategy series
As usual, each entry in the series is accompanied by a date in front of the name, which represents the time when the action of the game unfolds. In essence, it is a combination of building construction with classic elements of real-time strategy, unit management and resource management.
#Anno 2070 strategy Pc
Ubisoft’s Anno series is already a veteran of strategy games, with multiple PC titles, and some shy appearances on the Nintendo Wii and DS.